Harvest Camp

— PROJECT NAME

Harvest Camp


— ROLE

Producer

3D Modelling

Texturing


— DATE

April 2019

Harvest Camp was the final project of the Seneca College graduating class depicting an detailed 3D environment.

As the producer I managed the project to meet multiple deadlines. I encouraged collaboration and delegated responsibilities among 16 teammates. As a 3D modeller I sculpted high and low-poly optimized game assets and textured them to a high degree of realism. I ensured assets matched a cohesive style.